Particles are not visible on the Web version

Hi!

I post this on the forum for Windows, but this is maybe the correct forum. My mistake. :slight_smile:

I build my game prototype for Web, but the thruster flames I use for my
space ship are not visible. It works fine when I make a local build.

I can show a video of how it should looks like, then you can try the Web demo, so you can see for yourself.

This is how it should looks like.

Here is a Web Demo:
http://walsberg.no/webgames/Thrust Force/

Can it be something in the Particle System which WebGL doesn’t support?

Unity’s particle system is supported for WebGL. If something doesn’t work please file a bug report as described here Unity QA: Building quality with passion

Hi!
I think I know what is wrong, but I don’t know how to solve it.

I have two thruster flames as a child to the space ship. When I use the thruster, I use Set Property - EnableEmission = True and false when I don’t use the thruster. And this is not working with WebGL. The left thruster flame is enabled in the inspector, but should be disable when the game starts. The right thruster flame is disabled in the inspector. And both should be enabled and disabled with Set Property, which is not happening.

http://walsberg.no/webgames/Thrust ForceV0.1/

It looks like WebGL doesn’t like set property to enable and disable emission. I found particle play and stop on the Ecosystem for Playmaker, so now it works fine. :slight_smile:

1 Like

As @Schubkraft mentioned, please submit a bug report.