Hello good people,
one expert question, at least it seems so. I need to simulate movements of the cool air which goes from the floor to the inside of closet. The path of cool air is not straight, so I’ve set up curved cylinders and I wanted to put particle systems with collision (blue arrow texture), like this (at the moment, cylinders are not transparent as they should be):
But my mesh collider from cylinder is not working (tried to replace it with box, which works, for testing)…I’m thinking about to give up of this solution. Any suggestions, how I can achieve the movement of air?
At this point of view, this seems like a real research issue…
Maybe texture animation on the cylinder which has all polygons merged? Or maybe there is some really nice and elegant solution? Begging for help…
Thanks in advance