When I call particles.Stop(), or particles.playOnAwake = false, the ParticleSystem still emits particles, and still returns true for particles.isPlaying.
What am I doing wrong?
public class ParticleTester : MonoBehaviour {
void Awake() {
ParticleSystem particles = GetComponent<ParticleSystem>();
particles.Stop();
Debug.Log(particles.isStopped + " " + particles.isPlaying);
}
}