Introducing Pegasus - the cutscene and flythrough generator for unity!
I was doing some cool environmental stuff and wanted to make a video to show it off… so I went looking and couldn’t find anything I liked - and so Pegasus was born.
Creating a cutscene or flythrough with Pegasus is as simple as adding a Pegasus manager to your scene, and then hitting Ctrl+Click on where you want the fly through to go, and then pressing Play.
While designed for ease of use and speed to set up, Pegasus does not lack power either and gives you complete control over where and how fast the the flythrough goes, and at what the camera looks at as it progresses through the scene.
Pegasus is as comfortable on interior and mesh based scenes as it is on terrains, and has been integrated with Helios to allow you to record 2D, 3D and VR videos of the paths you choose.
Additionally, while Pegasus was designed to move camera’s around - it can move any object around such as animals, vehicles etc.
In this image Pegasus flies around a small farm. The yellow gizmos are where Pegasus will travel, and the blue Gizomos are what it will look at. You can see some videos of this in the next post.
And here is an individual POI segment showing the POI editor.
Check out this video created with Helios and Pegasus working together. It takes the relative lack of power of my setup out of the equation and the result is silky smooth. The ship is being moved by Pegasus as well ! Helios by UtopiaWorx is the perfect companion to Pegasus. In addition creating silky smooth video renders, Helios can also render out 3D and VR enabled versions as well.
Really interested in another awesome Asset of one of the biggest Unity Asset Creators!
The screenshots do not give me any hint but it has something to do with Mesh / Object “procedural” spawning I suppose
Can’t wait!
Hehe - this is the first of two. The terrain in the samples was done in Gaia. Everything else was done in new to be announced asset, and the video’s were done with Pegasus. A how to video is uploading now to give you a sense of how quick and easy it is to use.
Actually it was originally built as a camera spline tool for creating fly-through videos (how it got the name Pegasus heheh)… But through beta, Adam also made it so you could also use it to control other game objects… Think of wagons running trade routes, planes flying flight plans, etc. It is REALLY a cool tool.
Also he started developing about the same time John Rossitter started developing Helios. So John has some built-in functionality already in Helios to pair up with Pegasus for creating super-awesome offline rendered video! No more worry about lag in your high res promotion videos!!!
I HIGHLY recommend this to anyone doing promo videos. I will be using it for all of my upcoming Stamp Packs for Gaia to showcase possible terrains created with the stamps. Very cool stuff.
And if you notice the second image Adam posted, where the lines go from the circle to the center. Those are telling Pegasus where to look. So if a camera is moving along the spline, it will transition the camera to look at the point at the end of the line. Very cool stuff!!!
Pegasus sounds really nice. I always wanted to create easy walkthrough videos of my terrain / demo scenes! Finally a tool is coming for that!
Some questions:
How does it define the Height Coordinate? Do I just have to play manually with the y coordinate?
What does “move” mean exactly? I mean if I spawn a cow in my terrain what does Pegasus do exactly? Spawn them randomly? Move them through waypoints? Or rotate is for the Pegasus camera?
ah now I understand. Thanks. Sounds great. One question. Why does my gaia terrain not looking so great like yours?! Do you use special technics?! Iam on OSX. Is there a limitation to windows? Mybe direct x?
I generated the terrain using the random terrain feature in the Gaia session manager and textured it.
Then I used the new asset I have been working on to do the rest. Finally I added the standard Gaia grass.
There are a bunch of additional assets here and I suspect the main difference you will find is because of them - particularly the lighting, water and post fx.
Tenkoku - always lovely skies, lighting, clouds, weather and environmental sounds AQUAS - lovely low impact water Scion - great post fx, tonemapping, nice auto focus and depth of field Rocks and boulders 3 - really nice customisable rocks and boulders Logs and natural barriers - awesome photogrammetry based logs Village exteriors kit - the buildings, barrels and props - amazing value for money Desktop trees pack - the lovely speedtrees used HQ Grasses Packs - great grasses and awesome value for money
I can’t believe this. I have stressed about the difficulty associated with creating flythroughs and which camera asset to purchase and how to install and the cost of such an asset. I anticipated having to employ someone else to help create this.
And now Adam decides to go and create an easy to install and use asset, complete with video tutorials. Brilliant job.
Also worthy of note is the brilliant and very helpful reviews on the asset store. This seems to be so easy that my 6 year old should be able to do this
Now if we could only convince Adam to divulge some more information regarding this other asset.
I had the same issue - its is possible to do with standard Unity tools - but is ever so slow and hard to get a good result. Glad you like it.
This asset is getting pretty close to release now… i added another feature last week and that’s blown it out a little because there is a lot of work to implement it in the comprehensive way I want. I think you will be happy with the result. Assuming Pegasus beds down without too many issues then this will probably be ready in another few weeks. I used it heavily as a partner tool to Gaia in the creation of the demo scenes above.