Available Now
UniVenture Camera is now available in the Unity Asset Store!
UniVenture Camera + Toolset
UniVenture Camera is a Zelda style camera system for Unity that is designed to work with Unity’s built in grid.
Setup is simple: Drag your camera onto the object field, set projection, aspect ratio, field of view (if using perspective) and grid size then click create, all without touching a single line of code.
Camera Styles:
Classic: Camera immediately jumps to next section on grid.
Modern: Camera smooth transitions to next section on grid.
Camera Modes:
Overworld: Similar to camera in Link’s Awakening DX for the GBC. Camera is locked to grid until player leaves bounds.
Dungeon: Similar to camera in A Link to the Past for SNES. Camera will follow player but not leave bounds of fixed area.
-Works with both camera projections (orthographic and perspective)
-Supports all default aspect ratio’s (customizable to other aspect ratio’s)
Thanks for the feedback guys. I’m still working out some small glitches with the camera system (primarily with dungeon cam mode) but I hope to have it released before my next semester starts at the end of this month.
Thanks! Also, the music was composed by my friend Em McKeever (forgot to give credit where credit was due >.<).
Hmm… haven’t really given it a thought. I’m not even sure if I want to try selling it or just give it away for free. Honestly, this is the first asset I’ve created and while I feel the code is pretty solid I don’t know if I’m comfortable charging money for it when I’m far from a professional programmer. If I did decide to sell it I’d probably go pretty cheap.
Hopefully within the next couple of days I’ll be putting up a video tutorial explaining how to set up the camera and a bit on how it works.
A little overdue, but here’s an update on my progress…
Basically in testing the camera I discovered a weird glitch with dungeon mode that basically broke the system temporarily. In troubleshooting the issue I of course found a better (yet more complicated way) to implement the feature. I was about half-way through writing the new code when my semester started. I’m currently developing two games with two different teams for school (one in Unity and one in UDK) so I’ve been swamped with other code. As it stands now I don’t want to count this project as dead and I’m still working on it in the little spare time I have. Unfortunately since this was a side project for fun it’s going to have to take a backseat to school. Although now that I’ve rediscovered this thread I feel much more motivated to finish it.
After a long semester and a short Christmas break I have returned to working on the camera. It’s pretty much done now. I am in the process of creating a user manual, tutorial video and key images for it in addition to debugging. I have added an example scene to my original post at the top. Questions and feedback are welcome.
Thanks gregmax17! I appreciate the support. I had a lot of fun creating this and I hope you enjoy it too. Please let me know what you think and if you have any questions don’t hesitate to ask.