There seem to be a number of failures in the Hub log, I shortened them a bit:
“Failed to fetch eula for android-sdk-ndk-tools, at https://dl.google.com/dl/android/repository/repository2-1.xml”
"Could not fetch eula text for Android SDK & NDK Tools, reason: SafeAxiosError: net::ERR_CONNECTION_REFUSED
‘LivePlatformAPI was unable to retrieve releases.’,\n [CombinedError: [Network] request to https://live-platform-api.prd.ld.unity3d.com/graphql failed, reason: connect EACCES
"ApiService: HTTP error! Endpoint: GET https://services.unity.com/api/unity/v3/users/me/context, Body: undefined Status: 401
'Failed to check for updates: Error: net::ERR_NETWORK_ACCESS_DENIED
‘LivePlatformAPI was unable to retrieve releases.’,\n [CombinedError: [Network] request to https://live-platform-api.prd.ld.unity3d.com/graphql failed, reason: connect EACCES
… and others …
Those are the primary failures, and they are network related. Meaning your computer can’t access certain endpoints.
Do you have any “security” software installed? Antivirus + firewall? Or a network setup outside the norm, eg a proxy, a VPN, or a Router that is configured with higher security levels than usual?
"Error checking Visual Studio 2017 installation: Error: vswhere.exe not found - Visual Studio 2017+ not installed or VS Installer not available\n
These repeat for all VS versions, indicating that the VS install of 2017, 2019, 2022, and 2026 either doesn’t exist or is incomplete. This might indicate that VS is entirely absent, which if it is, those errors are expected. But if VS is installed, I’d suggest un- and re-installing (not just “repair install”) all versions. Then install the VS 2022 version only at first, since that’s the version Unity ships with.
But I don’t think these errors are related to the network connectivity issues. More likely they fall in line with potential permission or antivirus issues. Since there are more pointers where the Hub can’t access files on your system:
“First time user check: { hasEditors: true, hasProjects: false, hideGetSetUp: false, hasSeenGetSetUp: false, firstTimeUser: true }”}
‘Failed to download update (promise catch):’, [Error: EPERM: operation not permitted, mkdir ‘C:\Users\MaX\AppData\Local\unityhub-updater\pending’] { errno: -4048, code: ‘EPERM’, syscall: ‘mkdir’, path: ‘C:\\Users\\MaX\\AppData\\Local\\unityhub-updater\\pending’ } ]"}
“Failed to read from C:\Program Files\Unity\Hub\Editor\6000.1.13f1\metadata.hub.json, using fallback release info”}
“Lock contention detected, retrying to acquire lock: C:\Users\MaX\AppData\Roaming\UnityHub\secondaryDownloadLocation.json”}
Hub considers you a “first time user” all the time, indicating it doesn’t persist this status. It also can’t run “mkdir” ie fails to create a folder due to permission issues in that path.
This also points towards Antivirus or misconfigured permissions. Or possibly this:
[ ‘Hub process is running in Administrator mode’ ]
Don’t ever run the Hub as Administrator. And generally: do not launch anything “as Administrator” unless required. Applications will ask you if they need elevated privileges.
Run as admin won’t fix anything, it could only bypass a permission issue that shouldn’t exist in the first place. But running as admin tends to cause more issues further down the line and doesn’t fix the actual problem, merely deferring it at best. If your account is an Administrator account be sure NOT to disable UAC (User Account Control) prompts.
Running the Hub as admin will also launch Unity with admin privileges which is not supported. You’ll get a fairly strong but rather tl;dr; messagebox every time notifying you. It’s highly risky as any script can really do anything to your system. If only by mistake .. ie an accidentally programmed delete C:\*.* due to a malformed path would just wipe entire directories, even drives in an instant, no questions asked.