I am currently using Unity Cinemacine system to make cutscenes
However, I realized that there are few things I can tweak in addition to the FOV
Which makes the camera result nor good enough to compete with traditional CG software like Maya.
Is there a way I can use Physical camera properties for Cinemachine like it use to work in unity 2017, or do you have a plan to upgrade the System in the future?
Hello [Gregoryl]( https://discussions.unity.com/t/725300 members/gregoryl.1242385/)
Unfortunately, I am unable to find the checkbox for Physical camera property in my project
Is it because I am using the new HD render pipeline?