Physics.Linecast hitting an empty gameobject?

So, i have a script that enables a trigger in front of the player when they click lmb. but i don’t want that trigger to detect players through walls. so i added a script to the trigger:

private void OnTriggerEnter(Collider other)
    {
        if(other.gameObject.tag == "Player")
        {
            RaycastHit hit;
            if(!Physics.Linecast(transform.position, other.transform.position,out hit,layerMask,QueryTriggerInteraction.Ignore))
            {
                Debug.Log("Hit: " + hit.transform.name + " . " + hit.transform.tag);
            }else
            {
                Debug.Log("Through Wall: " + hit.transform.name + " . " + hit.transform.tag);
            }
        }
    }

but for some reason it hits the objects parent. that has a different layer and doesn’t have a collider.
AND its hitting the other players collider. which is what i want, But its saying its getting intersected???

this is probably hard to understand so just watch the video:
https://vimeo.com/671737307

nvm, i’m dumb.

Glad you got it working. So you know, there’s a dedicated Physics forum here you can use too.