Does anyone have more information about the new friction options in PhysicsManager?
- PatchFrictionType
- OneDirectionalFrictionType
- TwoDirectionalFrictionType
Does anyone have more information about the new friction options in PhysicsManager?
Most of the things in Unity’s Physics are 1:1 mappings where possible, so you can just use Physx docs for most things.
Thanks!
Friction types in practice:
I’ve found the one-directional model to be quite inconsistent, providing uncertain results such as spurious rotations in a cube sliding down a plane. I wouldn’t recommend using it.
As this thread still appears in searches, I’m updating it with the most recent information.
THIS is the ONLY settings combo that provides physically realistic collisions and frictions in Unity 2021+:
Patch Friction Type + Improved Patch Friction.
Friction worked realistically up to Unity 4. From Unity 5 to Unity 2020 it was essentially trial & error. Not even Two Directional friction worked realistically (not sure on how I had tested it before). These settings in Unity 2021+ finally bring back physically realistic friction that works close to reality. These should be the default settings in new projects.