Hi so I can’t find a way to fix this error were every now and then when the player moves these red + blue lines break the tilemap that I have made. I have tried messing around with the pixels per unit for my tileset but that doesn’t do anything. Please can someone help me out, thank you!
Hello, you could try adding your tile spritesheet into a Sprite Atlas and see if that helps
Others have also faced similar issues, you can take a look at similar threads for more details:
Hey, I have a problem where my tiles have lines between them when moving around. I have tried pixel snap materials which just changes where and how frequently these occur.
Anyone have a solution to this issue?
While this is true, you don’t have to do it manually.
Create a Sprite Atlas and add your spritesheet. There’s an option in the Atlas that automatically adds the padding. But be warned that the Scene view might still look like this. Ingame it should fix the problem.
When I move the camera to certain positions, the edges of some textures show up in lines across the screen. Is there some setting I need to add or something? Any help is appreciated.
[8130251--1054661--Screenshot (4).png]
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Thank you! packing my tiles into a sprite atlas did work, sorry for the late reply was very busy.
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