First of all, I know little about audio, I know how to trigger it and correctly use it in 3D space…that’s about it.
I am looking to be able to use this single line of code (or similar):
gameObject.GetComponent<AudioSource>().Play();
To play not only the sound on that AudioSource component, but to randomly select 1 from a list of sounds (there are 7).
I am not sure whether this should be in Scripting or in Audio, so I hope this is the right place.