PlayableDirector.Pause slows animations to near zero but doest not pause them

I call PlayableDirector.Pause() and I can see that the timeline cursor does not move. However the animation that was playing in that moment is sloooowly playing.
Is it a supposed behaviour?

No, that doesn’t seem like correct behaviour. Can you submit a bug with a repro case?

Done. It’s Case 1024436.

Thanks, we will look into it asap.

I found the cause of that behavoiur: there is an Animation Controller attached to the gameobject that timeline is animating. Luckylly it happened to me on another scene so I figured out the problem: timeline does not complete overrides the animation supposed to be played in the Animation Controller and the results may vary.
I fixed the problem now by setting the Animator speed to 0 when I puse the timeline.

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Thanks for extra info!