Player area movement dependent on camera view

Hi!
I wanna do limit of movement player which is dependent on camera view. Game is 2D, camera is static and only player can move, but i want to limit this move to camera view. Is in Unity a way to do this? Some function or something which can steer me on this? :roll_eyes:

I suggest something like this:

class Player : MonoBehaviour
{
    private float minX, maxX, minY, maxY;
    public Camera gameCamera

    public void Start()
    {
        CalculateBounds();   
    }

    public void Update()
    {
        // Make player logic
        Vector3 position = transform.position.x;
        position.x = Mathf.Min(maxX, Math.Max(minX, position.x));
        position.y = Mathf.Min(maxY, Math.Max(minY, position.y));
        
        transform.position = position;
    }

    private void CalculateBounds()
    {
        minX = gameCamera.transform.position.x - gameCamera.aspect*gameCamera.ortographicSize;
        maxX = gameCamera.transform.position.x + gameCamera.aspect*gameCamera.ortographicSize;
        minY = gameCamera.transform.position.x - gameCamera.ortographicSize;
        maxY = gameCamera.transform.position.x + gameCamera.ortographicSize;
    }
}

Thank so much, it’s working :slight_smile: