Playing Unity scene in VR Headset via WMR Portal

When I “Build & Run” my scene from Unity, it only shows inside the Desktop window in the Windows Mixed Reality Portal and I’m not able to have a VR experience inside the scene. Anyone know how I can get inside the scene?

Hi soojcho,

You did enable the WindowsMR SDK under the player settings, correct? It looks like either the SDK isn’t turned on or an issue I sometimes get where the HMD isn’t getting focus and I have to restart the Mixed Reality Portal. Let me know if you’re still having issues, if so, post a screenshot of your player settings for me to make sure those are all set appropriately.

Hi Jason,

Thank you, forgot to update the thread after I fixed it this morning. Yes all is well after I downloaded the WMR SDK in Unity. But my Unity experience is not detecting motion sensors. Would you know how to fix this warning: “Failed to find spatial stage root…” it has to do with the fact that XRDevice.SetTrackingSpaceType returns fail.

Hey Soojcho, I see you’re in another thread tackling the same issue so I will help you and the other user in that thread.