Hi there, I’m troubled with this strange problem. Please help me!
My playmaker version is 1.4.5, and unity version is 4.0.0f7.
I simplified all extra things, just made two tiny clean FSMs which you can also make in seconds in an empty scene to see this problem.
step1. Create gameobject ‘A’ and ‘B’ add a fsm to both of them.
step2. for ‘A’: add a start state which does nothing, with a “FINISH” event point to “fireB” state. “fireB” state add a “Send Event By Name” action, and send fire event to B’s FSM.
step3. for ‘B’: add a listener state to B, with a “fire” event point to “fired” state. “fired” state does nothing.
step4. run the game, you’ll see B’s “fired” state has fired twice.