PoolManager 4
By Path-o-logical Games, the makers of TargetPRO and UnityConstraints
We are proud to announce this easier, more flexible, version of PoolManager. Now with support for Unity 4 (and still backwards compatible with Unity 3x) and Shuriken particle systems (auto-despawn when all particles die) !
Please check out the PoolManager website for a full list of features and the following video introduction: http://PoolManager.path-o-logical.com
PoolManager is currently priced at $30 (and it isnāt going to get cheaper ). (PayPal Accepted)
Note you can watch this video in HDā¦
Why Use Pooling?
When instances of a Prefab are needed over and over, it is more efficient to only create one, and instead of destroying it, reuse it. This is referred to as āinstance poolingā; where you take an item from the pool first and only create new instances if none are available. Most importantly, Destroy() has been reported to be the worst part of the instance/destroy paradigm, causing garbage collection stutters (momentary freezing every 10 seconds or so). Pooling removes the Destroy() entirely.
We spent a lot of time thinking about ways to avoid intense tasks during game-play so you donāt have to.
What we didnāt expect is that we would find ourselves using PoolManager on objects which donāt need pooling just to use the organizational features! Pre-loading, automatic scene hierarchy organization, debugging messages and static access to lists of objects in the scene are all valuable on their own.
If you have any questions please stop by our forums at http://support.path-o-logical.com/forums or email support@path-o-logical.com.
Release Notes
http://forums.support.path-o-logical.com/viewtopic.php?f=3&t=31
Thank you for your interest. We hope to see you on the forums!
Ā© 2011 Path-o-logical Games. All rights reserved.