So… Post Processing in Unity 2019 is NOT working in Virtual Reality !?
The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).
The Post Processing is there, but seems to be out of position. (Only in VR-mode)
not a matter of Post Processing Versions
not a matter of Project-Settings
not a matter of Preferences
not a matter of Rendering Path
not a matter of single-pass or multi-pass
according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)
Tests have been added to the Scriptable Rendering Pipeline codebase to make sure that all Postprocessing effects that are broken are being flagged to the developers.
Seems Unity doesnt care about VR at all making not possible to use postprocess in Unity 2019, in Unity 2018 worked fine which has no sense to me they made it stop working in 2019
So Ambient Occlusion in the “default” PostProcessing is working now in VR?
It is not just about PP itself, because it IS working, but not all features are!