Post Processing in Unity 2019 is NOT working in Virtual Reality !?

So… Post Processing in Unity 2019 is NOT working in Virtual Reality !?

The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).

The Post Processing is there, but seems to be out of position. (Only in VR-mode)

  • not a matter of Post Processing Versions
  • not a matter of Project-Settings
  • not a matter of Preferences
  • not a matter of Rendering Path
  • not a matter of single-pass or multi-pass
  • according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)

I tested 7 different unity Versions, different settings and project-builds and PP-Versions:

→ in the end it always came to the main issue of Unity 2019-Versions and only for VR !

Any new leads or ideas?

Best,
Hexagonon

3 Likes

Looking into:

  • Scriptable Render Pipeline

https://blogs.unity3d.com/2018/02/2…er-pipeline-optimizing-real-time-performance/

  • Prism 3.0 (realistic Post Processing)

Setup via newest version from github (direct download and import, not via package manager) NOT working.

https://github.com/Unity-Technologies/PostProcessing

1 Like

Hi Hexagonon:
Yes, these are all known issues with the postprocessing in Unity 2019 and later.

You’re specifically running into this issue:

But there are also issues for Bloom and Vignette not working:

Other scene rendering issues that might be a common root cause to other VR postprocessing issues.

I think the best we can do is to vote for this issues and hope it gets fixed.

2 Likes

True.

Voted.

Thx.

These three issues still exist, and there doesn’t seem to much movement in the github repository for the postprocessing stack: https://github.com/Unity-Technologies/PostProcessing/commits/v2

Hopefully continued votes on this issue will bring this to Unity’s attention.

Tests have been added to the Scriptable Rendering Pipeline codebase to make sure that all Postprocessing effects that are broken are being flagged to the developers.

1 Like

Hi,I see the grass is beautiful.My grass in VR is bad.I want to know how to make it.Can you tell me?

Seems Unity doesnt care about VR at all making not possible to use postprocess in Unity 2019, in Unity 2018 worked fine which has no sense to me they made it stop working in 2019

1 Like

This worked for me.

Really? Should test it again next week!

So Ambient Occlusion in the “default” PostProcessing is working now in VR?
It is not just about PP itself, because it IS working, but not all features are!

Which Unity version are you using?

When did you download the PP Stack from github?

PLEASE vote on Unity Issue tracker to push it to a more important level.

PP Stack is just too practical to not to use :smile:

Thanks, but not a fitting topic for here.
Look there pls:
https://discussions.unity.com/t/770370