Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.
So I had some problems with that, any fix I have might not work in your project as I’m running lwrp, but it might be worth a shot, try forward rendering with single pass, that got me working, however there are a fair number of effects which don’t work with vr in general, I believe anything having to do with depth or motion vectors, so like dof and obviously motion blur don’t work, not entirely sure you would want either of those anyways lol.
So… Post Processing in Unity 2019 is NOT working in Virtual Reality !?
The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).
The Post Processing is there, but seems to be out of position. (Only in VR-mode)
not a matter of Post Processing Versions
not a matter of Project-Settings
not a matter of Preferences
not a matter of Rendering Path
not a matter of single-pass or multi-pass
according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)
I tested 7 different unity Versions, different settings and project-builds and PP-Versions:
→ in the end it always came to the main issue of Unity 2019-Versions and only for VR !