[Preview IOS] War&Warriors turn based game like space hulk or heroquest

Hello,

My name is Alex and I’m one of the thousands of indie developers here hehehe, well, I want to show you my upcoming game.

Do you remember classic board games like space hulk or heroquest?, then I guess it’s your lucky day because this game is intended to recreate the feeling of the turn based games.

This is not intended to be a game aimed for casual people, it’s for old guys like myself, fans of board games, ready to draw a map with a pen and paper, with hard and tough mechanics, well maybe hard or tough is not the best way to describe it hehehe, but definitely not a 5 minutes game to play while you wait for the bus.

Your role is to pick up a team of 4 members and engage quests, have fun exploring dungeons, avoiding traps and finally beating the dungeon master to collect your reward.
There’s not too much story behind, you are a group of warriors looking for fame and glory, so you solve quests to increase your fame.
The game will be played via small quests, each quest is completely individual with it’s own mini story/objective, you can complete a quest, skip a quest and come back later with more powerful characters,etc.

An interesting feature is the external level editor, you can create your own quests, sync them via itunes and play them. Let’s say that you have the “official quests” or you can just play your own quests :slight_smile:

The game is intended to be universal and a free download, offering the quest packs as IAPs for the people interested in more content :slight_smile:

As this is the first beta, I expect to replace some graphics and improve the overall aspect, please don’t be too hard with me :slight_smile:

A picture of the game,

And a video will be better…

Have fun,

Looks Great

I like it. What technique did you use to turn the Unity 3D-real time engine into one suitable for turn-based games?

It’s nice to see that old school gamers are still out there ;-).

Well, there’s not much of technology, unity can be used for almost any game genre, it’s just a matter of how to handle the programming. In this game I’m using an external map editor to create the level, place the objects, enemies and set some behaviours, later within unity, the engine reads the map file and instantiate all the elements for each level, this limits me to not be able to have lightmaps because each level will be created on runtime. But on the other hand gives me freedom to create as many levels as I want just including the small level file definition. Instead of thousands of unity scenes.

In any case this is not an easy game, so far I’ve spent 6 months full time on this and the game is not finished yet :slight_smile:

Old gamers are still out there, they are tons of them :slight_smile:

great game :slight_smile:

have you tried http://www.unifycommunity.com/wiki/index.php?title=LightMapper, i think it works on runtime as well

That’s what my question targeted at - hardly anybody does turn-based stuff anymore. Did you use the time-based functions and then “stop them” or did you go around them entirely?

I don’t need any time based functions at all, at least not for this type of game, the game is “sleeping” until the player changes the turn, then the cpu controls the actions until it finish and returns the control to the player.

In other order of things, my artist decided to leave the project and now I’m screwed. Anyone interested to join this project sharing profits?