Hello, I’m new to Cinemachine (using 2.2.9) and I really like it, but I’ve been having a lot of trouble with its priority queue not correctly updating. I’m not sure if I’m doing something particularly wrong but I have had a couple different problems. One is that I would change the priority of a vcam, expecting it to get a higher priority item updated, but instead it does not. I’ve also had issues where it won’t immediately update, and instead it will take a frame, meaning i get weird hitches where it will start transitioning to something, then one frame later pick another camera and start transitioning to that instead. I’ve gone through the source and while I don’t have a smoking gun or a repro I can fix the issue by calling MoveToTopOfPrioritySubqueue() when i change the priority, which will correctly add the vcam at the appropriate point in the p-queue.
I have set my UpdateType to AlwaysUpdate in hopes that might help. My vcams are static in the scene, with no vcams as parents to others. Something tells me the UpdateVcamPoolStatus() call that should happen in Update is not happening, perhaps because my code is setting the priority in its Update() after the Update() for CinemachineVirtualCameraBase has already executed.