I want to make a joker-game, first thing I need is cards, ,
like in the game in real life , you do not know what cards will you get , is it possible in unity to make different ways to get cards,
and the second :
first when the player starts the game , the players are : Peter, Nick, Tom
but when he restarts the game the players maybe different, like Audrey ,Mike,...
I think to make variables, those changes all time when game restarts
or when the player press start button the other player objects change with the next(different) players , and then starts the game
Yes it's doable. Any thing you can script in JS or C# within the.NET Mono framework is basically doable. If you mean can Unity do it out of the box, then no.
For the cards, you want a shuffled deck to deal from right? Then use an array (like spinaljack mentioned for the names). Use a randomizer to place the cards within the array. In the game, call the cards out of the array in order (card[0], card[1], etc).
Yes it's doable. Any thing you can script in JS or C# within the.NET Mono framework is basically doable. If you mean can Unity do it out of the box, then no.
– Julian-GlennJust put the names into an Array and call a random name from the array using Random.Range
– spinaljackFor the cards, you want a shuffled deck to deal from right? Then use an array (like spinaljack mentioned for the names). Use a randomizer to place the cards within the array. In the game, call the cards out of the array in order (card[0], card[1], etc).
– anon33906366