Problem with Camera follow

Hello!

We are making a Space game, so we put Drag as 0 for our spaceship to simulate 0 Friction. But this introduces a problem, the camera doesn’t follow the spaceship, as the relative speed of the spaceship is constant and never decreasing. Is there a solution to this? I want the camera to move a bit faster.

How does your camera follow the object? Transform of player is equal to camera transform?