Problem with slow internet with addressable

hi guys, my game is made for webgl, I discovered a problem related to the slow Internet, it gives the error that you see below, the most interesting thing is that on the fast Internet there is no this error.


Sent you a bug report:

From the console error details:

done @ EnD.framework.js:6863
transaction.oncomplete @ EnD.framework.js:6531
EnD.framework.js:2812 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.OnCatalogLoaded (UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData ccd) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider+InternalOp.CatalogLoadOpCompleteCallback (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in <00000000000000000000000000000000>:0 
at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider+InternalOp.CompleteOperation (System.String text, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider+InternalOp.RequestOperation_completed (UnityEngine.AsyncOperation op) [0x00000] in <00000000000000000000000000000000>:0 
at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(ContentCatalogData, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation(String, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:RequestOperation_completed(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
_JS_Log_Dump @ EnD.framework.js:2812
$WebGLPrintfConsolev(LogType, char const*, void*) @ EnD.wasm:0x9253c9f
$InternalErrorConsole(char const*, ...) @ EnD.wasm:0x92555bd
$DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&) @ EnD.wasm:0x9255286
$DebugStringToFile(DebugStringToFileData const&) @ EnD.wasm:0x92548d7
$Scripting::LogExceptionFromManaged(ScriptingExceptionPtr, int, char const*, bool, Scripting::LogExceptionFromMangedSettings const*) @ EnD.wasm:0x91559a9
$DebugLogHandler_CUSTOM_Internal_LogException(Il2CppObject*, Il2CppObject*) @ EnD.wasm:0x91852ba
$dynCall_vii @ EnD.wasm:0x9275501

Will there be at least some response from the developers or will it be ignored?