Is ProBuilder only meant for very basic shape? When I add a sphere it bring the Unity editor to its knees. Image of sphere attached below , seems like this should be ok ?
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Yup, for various reasons, high-poly meshes will get laggy. Now that we are part of Unity, we’re working on low-level solutions to fix this, for both ProBuilder and all the other mesh editing devs/tools ![]()
Would it be safe to assume, if I say, it will be using DOTS?
Ok got it , will point out that that the UV editor window is particularly slow.
Thanks for the reply looking forward to waht you guys come up with
