I’m trying to work out why my game’s latest ios build has increased in size by around 100MB. Prior to updating to Unity 5 from 4 it was around 95MB. After the update and no new asset additions, my builds to itc are over 200MB!
I’ve seen the Profile Log mentioned several times as containing useful build statistics after creating a build but I can’t find that info anywhere in my log. Could I be doing anything wrong?