Profile Log not showing size statistics??

I’m trying to work out why my game’s latest ios build has increased in size by around 100MB. Prior to updating to Unity 5 from 4 it was around 95MB. After the update and no new asset additions, my builds to itc are over 200MB!

I’ve seen the Profile Log mentioned several times as containing useful build statistics after creating a build but I can’t find that info anywhere in my log. Could I be doing anything wrong?

Found it! Unity appear to have changed the text from version 5. Using the search term ‘textures’ finally revealed the stats.

It’s reporting my complete size as 110.3mb, which sounds far more understandable. Does anyone havean idea why xcode it spitting out a build to itunesconnect that’s over 200mb?