Property Fields not showing up in Property Panel?

I’m having a really frustrating and weird problem with Unity 2022.3.62f1

I have objects/scriptable objects with LOTS of public properties (several hundred at times) and my issue is that Unity is giving up displaying them all after like 100 or more.

It’s incredibly strange. I opened the UI Toolkit Debugger and I can clearly see all my property fields there, but they aren’t populated with anything. Like Unity just got tired of listing stuff.

The weird part is if I go and select other various game objects and then select the previous object that wasn’t displaying all property fields, it will sometimes display more property fields. Sometimes it will display less. It’s as if there’s a random timer in place that is dictating how many properties to show.

Prior to this I was using an older version of Unity and had none of these issues. Same computer hardware, same OS, etc… I simply updated to the latest version of 2022 and now I have this problem.

Is there a solution or fix for this? It’s becoming impossible for me to work on my project as I can’t modify public values since they simply never show up most of the time.

This is a known bug, and it’s fixed in Unity 6 but I believe won’t be fixed in older versions sadly.

Do you know of a version prior to this that doesn’t have this issue? I don’t really want to revert back to what I was using as it was really old, so if I could maybe get the latest stable version that doesn’t have this problem that would be fine I guess

The latest 2022.3 version without this bug is 2022.3.59f1. See:

Thanks! That works for me. It’s still crazy to me that the last 2022 release has such a glaring bug in it, though. Certainly would just prefer they fixed it even though the support has passed. It’s the primary version being offered that isn’t the Unity 6 release. Considering I started my game project when Unity 6 didn’t exist, I wouldn’t feel comfortable updating to that, nor do I want to deal with the changes to licensing, etc.

Though I understand Unity can’t be going back to patch old releases for every issue people might have, as that would just mean it would be continuing to get support indefinitely, but this seems like a big whoopsy of an issue to leave for the last 2022 LTS… Which is also a bit of a misleading thing since the HUB says that version is “long term support” when it’s no longer actually getting support.