[PUBLISHING]APP setting on developer console and Google store is not matching

Two days ago, I finished my project and published on google store.

But i found out i could search my APP in any smart device.

I did check the all of option that i made when i published my item i found out some strange stuff.


I can search my App by name on my PC google play store, And that app page shows my APP doesn’t support any of device. (this is probably why i couldn’t research on my device)

BUT, in my development console it checked with 572 devices is supported.


Why this kind of mis matched information has been occured.

Do you guys have any similar experience or solution that can share to me?

Do you use custom AndroidManifest.xml? If so, have you added any restrictions to there?

I use custom AndroidMainfest for ADmob, billing, social feature but i can’t find any other restrict option for it.

Here is my mainfest

What texture compression are you using? I’m guessing this is not the final manifest, can you post the contents of “Project/Temp/StagingArea/AndroidManifest.xml” after you made a build?

<?xml version="1.0" encoding="UTF-8"?>

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Here is it I did have texture compression.

Oh, that’s odd, the final manifest states minSdkVersion=“16”, meaning only JB devices will be eligible for deployment. Check the “Minimum API Level” setting in the Editor. Although, normally the Editor is not supposed to replace the minSDKVersion attribute if it has already been specified in the custom manifest.

Another thing, if you use DXT compression only devices with the Tegra chipset will be able to run your apk.