Push Objects

Hello,

I am creating a game with the standard first person controller. I am trying to figure out a way to push object when I am walking against them. I cannot find a consistent and clean looking way to implement this. Any ideas are appreciated. Thanks.

function OnCollisionStay(hit : Collision)
{
   if (hit.transform.tag == "Player") {
      // Movement commands
   }
}

Sorry. I should have stated my question more clearly. I know how to detect the collision. I just do not know a good way to push the object smoothly.

Have you tried adding a rigidbody to each object you need to react to the character script?

In addition somewhere there is a script snippet which uses a rigidbody.force command, but I cant find it sorry - check the docs for it.

This is from the Unity Script reference in the docs:

// this script pushes all rigidbodies that the character touches
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit)
{
var body : Rigidbody = hit.collider.attachedRigidbody;
// no rigidbody
if (body == null || body.isKinematic)
return;

// We dont want to push objects below us
if (hit.moveDirection.y < -0.3)
return;

// Calculate push direction from move direction,
// we only push objects to the sides never up and down
var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.

// Apply the push
body.velocity = pushDir * pushPower;
}

:slight_smile: