Any reason for the “Queries Start in Colliders” not be working? I’m clearly casting the ray from inside the collider, but the hit is still detected.
It’s works on every collider besides the Tilemap, the “Queries Start in Colliders” is unchecked.
Queries starts in collider refers to actually starting overlapped a collider. Edges don’t have an inside and are open shapes. Outline mode on the composite produces edges. There’s a big difference between a polygon box and four edges in the shape of the box. If the edges have a radius then it’s possible for the query to start “inside” an edge because it has a radius but it’s not about the region that the edges surround.
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thank you very much, sorry for the cross post, there’s no easy way to move threads on forums.
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