I searched the forums but using “quest” (and other keywords too) brings useless results, so I have to open a thread.
I have set up the project with the Unity Hub, selecting AR/VR type.
I have imported the Oculus package: OculusIntegration_v33.unitypackage.
I have updated everything but my Quest 2 can’t be found.
It’s connected, it’s seen by the Oculus app on my PC with Win10, but Unity doesn’t detect it.
What is missing (I guess something is still missing)?
Found the problem: I didn’t activate the DEVELOPER option on my phone.
Wondering why WHY they have put options to install apk on: PC, PHONE, HEADSET.
Each of these has ONE option.
This is madness.
What?
To dev and test stuff on Quest, you need to activate DEVELOPER MODE on the phone, activate UNKNOWN SOURCES on the PC app, and finally activate USB on the headset.
Ah yes, this mostly is to keep the general consumer from pushing unverified software and to prevent them from pirating
Sorry to ask here, but I found this thread.
I want to build on a quest but I don’t have an android device. Does anybody know how to activate the developer without having an android device?
An ios device?
No one around you has a phone?
Just download the Meta Quest iOS app. Go to Menu > Devices > Developer Mode. You’ll need to create a Developper account before hand here: https://developer.oculus.com/