Quest 2 device not found in Build window

I searched the forums but using “quest” (and other keywords too) brings useless results, so I have to open a thread.
I have set up the project with the Unity Hub, selecting AR/VR type.
I have imported the Oculus package: OculusIntegration_v33.unitypackage.
I have updated everything but my Quest 2 can’t be found.
It’s connected, it’s seen by the Oculus app on my PC with Win10, but Unity doesn’t detect it.
What is missing (I guess something is still missing)?

Found the problem: I didn’t activate the DEVELOPER option on my phone.
Wondering why WHY they have put options to install apk on: PC, PHONE, HEADSET.
Each of these has ONE option.
This is madness.

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What?

To dev and test stuff on Quest, you need to activate DEVELOPER MODE on the phone, activate UNKNOWN SOURCES on the PC app, and finally activate USB on the headset.

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Ah yes, this mostly is to keep the general consumer from pushing unverified software and to prevent them from pirating

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Sorry to ask here, but I found this thread.
I want to build on a quest but I don’t have an android device. Does anybody know how to activate the developer without having an android device?

An ios device?
No one around you has a phone?

Just download the Meta Quest iOS app. Go to Menu > Devices > Developer Mode. You’ll need to create a Developper account before hand here: https://developer.oculus.com/