Greetings.
I have a scenario where i have one model (an fbx file) that is consisting of 4 meshes. Two of the meshes share a material the other two have their own.
My question now relates to texture memory consuption.
Say i assign the same texture to the four materials. Does that mean that i will have 4 copies of the same texture active in memory somewhere or will there only be on copy of the texture which all materials take their info from?
Regards,
Marc