Questions about Unity Industry Runtime Fee

huh! thats partially even worse than the previous one..
seems like like they only ever heard about some large US based companies, who might be able to afford these kind of taxes..

*for us even the industry licenses alone are too expensive, so some new projects are being tested in UE and Godot, even though we would prefer using Unity.

so some new questions that comes up:
(1) “IDAO covers applications you deploy to users within your organization” so what about external / b2b customers?
(2) what if your application is one off build (customer only pays fixed sum to create the application, there is no subscription or other usage fees), it is totally impossible to pay extra taxes later
(3) what is a user? if your application runs on a shared pc (no assigned or unique users and no tracking of actions)
(4) what if your app runs in library/museum? is everyone passing by a user? (if they trigger the motion sensor)
(5) what if you sell your unity exe build online, there is no way of knowing who uses it
(6) what is a separate build? if you build new separate application, that uses 1-99% of the same code base, when does it count as unique application with its own 100 user limit?
(7) register past applications: this would take weeks if not months to do! and how would we even know if those apps are still used from 5-10 years ago? (some are used randomly, so then there is risk that unity automation blocks your account)
(8) what about google play and app store? (if your app is used by some large corp)
(9) how is self hosted webgl builds counted? (if your app runs on a website that users might or might not interact with it, but it runs/loads)
(10) what if the app is used for an event or fairs, and one day has +5000 visitors. (and the app is never used again) ?
(11) if we have multiple industry licenses, surely we should get bigger quota for those limits? (or is industry license free now, since those fees are so expensive)
(12) how would this ever work for an fixed price offline application? (customer only pays once and uses it as they wish, it will never be possible to charge them tens of thousands later)
(13) what if you attend hackathon/gamejam (inside and/or outside company), and get +500 viewers in your app → Pay 40k USD for that ??
(14) any regional pricing? 75k usd can be impossible in some countries
(15) does the app call home always or only if developer selects it?
(16) if the app is free to download? (for example propriety viewer for some format)