*new IDAO questions in the later messages
*** Old questions about runtime fee, that unity never replied..
Many questions about this hidden update to the terms (no announcements, no emails to industry customers).
(1) There is no threshold for revenue, so even if you make 50usd from the application, that means you have to do the whole process of applying permissions, reporting revenue, book keeping, transactions etc..?
(2) What does this mean “distribution of the Unity runtime for commercial purposes by Industry Customers requires explicit authorization from Unity” ? If it means you need permission to distribute your build every time for every new project and customer, that seems very slow and complicated process.
(3) if your build is free to use, but you sell separate services on top (like optional cloud that can be used with the build), i would except that to not be included in the revenue calculation.
(4) is webgl build included as a runtime distribution?
(5) is remote rendering included in runtime distribution? (since runtime files is not distributed to the customer, if its on your servers)
(6) Why no announcements or early warnings to existing industry customers, this would need 1-2 year warning ahead of time, so can finish existing projects and move to other engines in new projects - if there is no budged/profit margin for additional extra tax in those projects.
(7) Is demo or prototype build a commercial distribution? (i mean it is for commercial purposes, but not making any revenue yet, but sounds like it still needs permission to distribute?)
(8) who pays for the fee? the company who build and sold the app OR the company who is using the application? (since the company who build it, cannot know if they generate revenue with the app, but also, the company who ordered the app has nothing to do with unity, they dont want to start gathering reports and payments, they already paid for the company who made the app)
(9) Now that i read it again, “revenue generated by the software product”.. sounds like the fee is NOT applied to a company who creates apps for the client company? But instead, if client company sells & distributes the application, they have to pay unity tax for revenue generated from that income?
(10) Does the build call home in industry builds?
(11) If you sell something made in Unity in Fiverr, and customer is large company.. how does that work?
(12) if you are subcontractor for another freelancer or small company (that is below 1m), is it your job to find out who is their actual customer? (and then who pays for the fees here)
(13) “revenue generated by the software product”. what if the software product doesn’t generate revenue directly. (its just 3d viewer for marketing or showcase?)
and many more..
