Maybe
Some fresh info.

Lookin groovy!
We just started GreenLight profile - Steam Community :: Error
Thanks to that, we have some gameplay footage - http://youtu.be/9WtN9bDYbZg
And new screens:
Very nice graphics.
In my opinion you should think very well at what is more important for your game.
For me a sim doesn’t need good graphics to be successful and well made. For a sim / manager, the important part is the emerging gameplay options and level of realism regarding economy, technologies, social etc (whatever is the game about).
Hell, lots of successful sims are no more than spreadsheets ![]()
Anyway, congratulations for the effort and results !
primus: Sure, but we want to break a vicious circle and make game with nice graphics and great gameplay ![]()
We just started with our crowdfunding campaing on the KickStarter.I hope that what I have shown you so far is interesting and that you will support the development of this game. Ask me if you have any questions.
I like the GUI. Very clean.
Thanks LightSource, we have a great artist for this ![]()
Our second update just went up, in which you can find a translated interview from a Polish gaming site.
http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/523778
£5144! It was an amazing day for us all! By the article published today on Rock, Paper, Shotgun we’ve finally break through the broader
public and we get 16% of the goal now. Thank you so much!! Keep supporting!
A little update.
We get already 21% - 6,391 pounds.
Music in Race To Mars - http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/526875
What is the general idea of graphics development in this game? - http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/525300
http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/530666
Update #7 - DevDiary #1
If you have any questions, please feel free to ask ![]()
We have some new cool stuff (and 500 backers!) ![]()
Update #9 - Discover some of the features of Race To Mars - http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/536185
Update #10 - Discover some of the features of Race To Mars, Part II - http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/536063
Update #11 - Technology Tree - first look - http://www.kickstarter.com/projects/intermarum/race-to-mars/posts/536185
Despite the unsuccessful crowdfunding campaign on KickStarter, we did not give up! Race to Mars is still being created. In order to speed up the game development, we decided to make it available on the market right now, in its initial form. What we are publishing today is a slightly modified version of the game, which was sent to the media during the KickStarter campaign.
This is the PreAlpha version, which is still missing a few basic components - IT IS A VERY EARLY VERSION! We publish it for all our fans and supporters from the KickStarter campaign.
Right now we are working on the tools and as soon as the Alpha version is reached, which will allow a short game, we will initiate the media campaign. This should take approximately 4 weeks.
Also, right now we need your comments and support, as it has already been very valuable.
We are going to send you updates about the Race To Mars game every second week, so that you should know the current development status. Soon a Linux version should be available as well as a tool to translate Race To Mars to other languages, for what you have asked during the KickStarter campaign.
Of course, we will answer to all your questions or comments, also related to our our website.
For more information, please check our website - www.racetomars.pl
Race To Mars - new build!
If you haven’t bought the Alpha version yet, you can do it at our http://www.racetomars.pl/ webpage!
In the last two weeks we’ve done the following:
the project manager and engineer generator system (the astronauts still wait for their turn ;))
a salary and workforce development system - for engineers and project managers (still, it won’t be very visible to you yet)
new gui for engineers and project managers
random events appeared (with no impact to the game yet) all text in the game is now imported to an .xml file
which with our tool will soon allow to translate RTM into any language
we’ve changed some graphical details and the water
we’ve added new building shapes for appearance tests
The next build should be also available for linux.
Today, Race To Mars - an economy/strategy game where you lead a newly founded Space company onto it’s road to Mars - has reached its 5th update.
The game is funded by selling alpha access and has been already bought by over 200 fans. In the current version you can see the new scene design, the techtree and our system for spaceship design. The game is still very early in development and your generosity will greatly help speed up development.
If you are interested, we invite you to buy the game at http://racetomars.pl or to track our progress at Redirecting... or x.com.
We would also like to ask you for your support on Steam Greenlight: Steam Community :: Error
Looking good, keep up the progress. I hope the unsuccessful fund is not a significant deterrent.
Thanks LightSource. Now it’s look a lot better ![]()
We wish we were releasing new builds more often, but in the next couple of days you can expect new version with a lot of changes. All this being a part of preparations for starting Early Access on Steam. Till the release date we will constantly try to add new functionalities, which we will surely inform you about.
We would like to include what’s following:
We hope you will enjoy progress we made. We encourage to follow our profiles Redirecting... and x.com as well as our website racetomars.pl
It’s only a week till we release Race To Mars on Steam Early Access. Beside that, the game will of course be available on our website in DRM-Free version.
In the version that’s going to be released 7th March it will be possible to test basic mechanics of the game and get to know the first space program. For us this is a beginning of even more intense work period, so we’re counting for your support and feedback.