Racing Game Kit - Complete Toolset for creating Super Cool Racing Games


Racing Mechanics. Out of the box.

Great news! You don’t have to worry about racing mechanics anymore. Racing Game Kit is one of the most complete tool-set around. It provides many configurable options for creating really cool racing games, and very quickly! RGK has easy to configure options, customizable GUI and many helper editor components.

No Time Consuming Workflows

With a few clicks you can rig your scene as a race track. Racing Game Kit editors were created for a faster and flawless racing game creation process. Artist friendly inspectors and a organized structure will save your project tons of time for better racing game development experience.

What Is the Racing Game Kit?

Racing Game Kit is a tool set to help developers to create racing games with ease. It is quick and painless to setup. RGK will save your project hours of development time. RGK is designed to be used with the Unity3D Game Engine and is completely written in C#.

Create Races That You Want

Racing Game Kit supports various race types for your projects. Just choose what style of racing you want to create… And you’re done! Race Manager handles everything about the race such as the total race time, lap times for each racer including the player, and the racer’s distance to the finish line. Racing Game Kit also provides a preconfigured UI component provides this information to your players. With the provided UI interface you can pull off fancy looking UI’s that work with the Race Manager.

What can I do with Racing Game Kit?

You can create almost any type of racing game like:

  • Sprint (long distance run)
  • Circuit (lap based run)
  • Time Trial (checkpoint based run)
  • Knock Out Circuit (last placing player is kicked out)

These type of races are planned for future a release:

  • Knock Out Time Trial (last player kicks out but based on time)
  • Rally (WRC Rules)
  • Checkpoint Hunt (Race Checkpoint to checkpoint, first to check point receives points,player with the most amount of checkpoints wins)
  • Capture The Flag

Currently Racing Game Kit supports only wheeled vehicles and boats.
Please check out Roadmap page about more detailed future development plans

Intelligent AI for Better Racing Experience

Racing Game Kit AI is created for a competitive experience with AI and human players. With performance optimized sensors and many configurable AI options, players will have to intelligently out think the AI to beat their opponents. With help from smart waypoints, you can define brake points, best race lines and advantage points for your AI. With Skill, Behavior, and dynamically changing Stress level variables, you can add more challenges and and adjust the smartness for each AI. Also with the added steering and crash avoidance mechanics, they will act, overtake or brake just as a human player would.

Documentation
More then 50pages PDF documentation that explains everything with examples. You can download manual (Some sections not published yet) and preview what is inside the Racing Game Kit! Check out “Creating a Racing Game” topic and see how easy to create one!

Free version now available!
Download your copy and see yourself that how awesome the RGK Toolset is!

More Information
You can find more information about Racing Game Kit for Unity3D at;
http://www.unityracingkit.com

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Webplayers Demos ;
Removed because updating demos.

Release notes supposed to be here but its not fit here anymore.
Please read them from http://www.unityracingkit.com/index.php/support/releasenotes/

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I’ve been testing this product for a while now. It’s very impressive and as an artist with very little knowlage of programming it is a life saver, especially for prototyping my racing lines to see if I need to make any changes to my tracks layout. Everything feels very nice and fluid and setting up tracks is a breeze and actually quite enjoyable. Well written documentation as well that’s perfect for the layman looking for a straight to the point explanation of how something in your kit works. Can’t wait to see how this kit improves over the future!

Totally worth it!

And now the obligatory
“is this also working with IOS with an acceptable performance?”
question.
:wink:

wow this is very impressive… this kit looks like an must have for racing fans… fantastic work … i think this is completly working on mobile devices… i buy this thanks for this very nice product man. fantastic preformance on mobile devices (Android at me)

Thank you for kind words…

M_Stolley, it is IOS and Android compatible.And performance is as it should be. But I haven’t tested it on iPhone yet.

I’ll have a test app soon for both versions.

Great work! This is exactly what we’re looking for!
Just a quick question regarding the free/demo version: You mention only Sprint mode is available. It’s probably just a terminology issue, but does it translate to “point-to-point” racing? We’re experimenting with a hillclimb track :slight_smile:

Yes indeed. Its “point-to-point” racing as you said… No laps, first come win :smile:

Looks awesome. How hard to adapt it to something like a space racer game ?

Out of box, you can’t control 2 axis. It is possible to add, but requires some work.
Not in my list yet. But I’ll reconsider for my roadmap… :slight_smile:

Just a quick question… when i export/build either the demo content or my own creation to WebPlayer or PC, nothing works… countdown doesn’t start and it just stands there. Inside Unity it all works. Is this a limitation from the demo version or am I doing something noob-wrong?

Hello Slipangle, thanks for feedback.
This is not limitation, unfortunately a bug causes that behavior.

Currently working on better camera. In next build this will be corrected.

How urgent your build?

Hi there,
It’s not urgent, there’s still a lot to do before making an alpha version so no worries.

Thanks for the prompt answer :slight_smile:

Yeah…the build issue is definitely camera related. Output log says “Object reference not set to an instance of an object” for the camera…

Anyways, will there be a way to allow us to have different selections of cars without having multiple scenes per car? By this I mean, will there be any ability to change the prefab it uses via a script or is this something that I can only do if I purchase the source? $150 is a lot to spend for the “Pro” version if I can’t allow the players to select different cars before heading to the track.

Hi Z31NA2T,
Sure you can chance the vehicles. This build was a preview and i wanted to show the progress.

I’ll provide more info and also an example when its complete :wink:

Awesome! I’ll definitely be buying it when complete.

Thanks :wink:
And ProAI webplayer preview is available. They’ll race between themselves. Just watch them…

And please feedback. Link available at first post :wink:

Looks excellent!