I have a separate program developed in C# that is producing data I want to share with a Unity game.
What is the best way to do that?
I’m new to Unity - please keep that in mind when answering ![]()
I’m thinking about setting up some sort of messaging system to have both ends react (app and Unity) to messages. But I don’t want to over complicate it.
Another idea could be exchanging data through a simple textfile with date-time stamp. But to me that sounds like a setup that is not to stable. Maybe you have a different opinion and arguments?
Also I could develop and Rest API for the program and then have Unity query the endpoint for status data?
Or … what do you think?
I’m kind of hoping this is not the first time someone asks how to integrate data between Unity and an external app, and that there is a stable and proven way of doing just that ![]()