Here’s a short video that shows the behavior I’m seeing:
In my test scene, I have a sphere in the air that has an emissive material on it. I’m changing the emissive color with DynamicGI.SetEmissive. It’s set to Static. There’s a cube to the left that’s also Static, and another sphere on the floor that’s not Static. The room is set to Static.
The specific issue is that if I tweak a lighting setting (in this case, Albedo Boost) and click Generate Lighting, then Play, things looks good. The emissive color is bouncing off the objects in the scene:
However, after playing, if I simply click Generating Lighting again, then play again, the results are totally different. The emissive color only affects one of the objects in the scene:
Has anyone else seen behavior like this? Between the two screenshots I’m done nothing but click Generate Lighting.

