Reduce Draw Calls with Texture Atlas

Hi,

i want to reduce the draw calls in my Game. I joined all Sprites to an Atlas.
However in my Level Scene every Sprite in the Atlas adds one Draw Call.
But in an new Scene everything works fine and it adds only one Draw Call for the hole Atlas.

Have somebody an idea or other suggestions?
Why the Statistics say saved by batching = 0 ? Even though it saved me batches thru Atlasing.
Are they some settings that i’m missing?

“Why the Statistics say saved by batching = 0 ? Even though it saved me batches thru Atlasing” < this is the answer, you packed your sprites, Unity had no batch to do.