I’m still working with unity because i need to finish my main project but i think i’m going to leave this ship this year, i don’t think this company has a future but i really hope i’m wrong.
I think they are the same guys…
Well, yeah… why not? they just proved they can XD
In fact right now i remember someone saying some time ago that they changed their prices silently
I know there are users saying that they are going to use this engine while they can but i don’t think that is a good idea, lets say you have a project that will take at least 5 years and you are working for 3yrs and then this company decide that you can not longer use this engine for your project and you need to delete everything because they are going to shut down… Now you can say “this can happen to any other company”, yes but i don’t see Godot or Unreal doing this in the next 5 or 7 years but i’m no so sure about unity in the next 3 or 4 years (again i hope i’m wrong, i loved Unity)
I appreciate all of the responses but this feels like finding out your partner is not only is cheating on you but was cheating on you for years with multiple people, promised they’d stop contact with anyone they’ve cheated with but still has all of their numbers in their phone.
A part of me really still wants to use unity but it looks like I have to face the hard reality that its probably not a good idea…
If you have a project you think is going to end in a year (so realistically in 2), and current Unity suits it, go ahead and use it, although your time could be better spent familiarising yourself with other engines ← you have a decision to make.
If it’s anything more longer term than that, or if it’s generally about investing your time in an engine, I would look elsewhere.
You cannot guarantee that all partners will never cheat on you. If you don’t trust Unity, then stick with Unity 6 preview or lower, never upgrade to Unity 6. The new runtime fee only apply to Unity 6 or higher.
I can very easily imagine Unity changing the previous releases’ licenses because no one upgraded. If you don’t trust Unity the best thing you can do is not use Unity.
Yeah, if you really don’t trust Unity that much then just use Unity for your hobby projects, don’t use Unity for your new commercial games until they regain your trust.
I wouldn’t use it in a hobbyist capacity either because you don’t know if it will stay a hobby project depending on how the project turns out. Godot seems to be the most promising for hobbyist projects, and having spent some time watching videos and skimming the documentation it’s not that different from working with Unity.
Sorry, but that’s just being naive. Unity is a public corporation not your friend. Unity cares about their stockholders and investors not the little indie developers they built their brand on. People who stick with the engine will upgrade of course but that’s because of platform requirements (eg console and mobile requirements).
It was an analogy was exaggerated for comedic purposes which came across as serious, but with that said some businesses have built their entire income including supporting their staff around unity so maybe to you it is to some it’s their families,friends and staff livelihood, I myself spent years learning this platform and programming around it so a lot of wasted time, so just to state its just a business I heavily disagree with.
No you can’t but how much more likely are they to when they have already cheated?
Personally don’t see the point in this when there are other engines faster for prototyping or you can practise in an engine that can lead to a pro project.
I dont mind so much about them charging more its the fact for me personally they sprung fees out of nowhere for existing games but even worse for me is the level of complete incompetence in making charges that would have completely killed the F2P model.
This to me demonstrates not only do they not care about their users but have people who don’t know what they’re doing making key decisions.
Unless they completely change the people in these positions and change their licenses so these types of changes can never come out of nowhere like this again I for one are never giving them a second chance.
Which is a real shame as I really like the engine and have purchased a lot of assets for it.
Main reason I have stayed away from tools etc on the asset store, my library is almost exclusively 3D and 2D assets and even those I only use primarily for prototyping purposes
I can’t, but for a much more mundane reason: eventually every platform but PC, especially mobile, will start requiring things that they just won’t backport to older engine/package versions. From console to mobile to Vision to whatever, they can keep people on the path to the new license just by marshalling features/the ability to properly function at all.
This isn’t me presenting this as some grand conspiracy of “Unity will make the old product worse” but simply “Unity can take the path of least resistance to get what they want.”
I’ve been a Unity user since Unity 3 and it has come a long way since then. I’m primarily a character artist and in the last few years with the newer tools, I’ve been able to push the visual quality of my designs with the new pipelines (I’ll get to what I don’t like in a moment) in ways I’ve never been able to.
With assets like Amplify Shader Editor, I can easily make custom shaders and quickly improve them (I tried Shader Graph and the UI makes my head hurt) and also the great asset makers have made me stay on.
Now what has bothered me over the years about Unity (the engine is great for what I do with it) is the bone headed decisions in regards to new features that are either unfinished or abandoned, chasing the dragon that you will never catch, leadership that doesn’t have the LOVE OF GAMING at heart, and lastly alienating your entire user base with underhanded tactics (runtime fee) and haphazard releases.
I’m still kinda pissed off that you don’t have a lighting engine for global illumination built-in and all that money spent on tools that would be useless and inaccessible to 90% of users, could have been use to develop your own in house solutions like Lumen and Nanite. Or you could have paid for enlighten. Who knows? I honestly miss using Beast Light mapping.
Want to get back on the map? Make a unity 6 demo with out of the box solutions, no 4D scanning, no mods. Straight out of the engine
Unity started going down hill once it stopped focusing on “democratizing game development” and got infected with the going public bug. Their goal is to squeeze as much money out of the rock to make their stocks go higher. (All their attempts have only made their stocks go lower though) Even if it makes their product worse or user unfriendly. Good luck trying to get useful features/tools added to the engine for free. They will make it a package you can add for a subscription fee.