2D Anim Heroes is an extensive set of 2d game character animations and skins.
This resource includes 52 2D animations to be used in your platformer, beat em up, shoot em up, hack and slash, or maybe you’re making a turn-based puzzle, survival horror point and click adventure MOBA!? Basically, if it’s 2D, then this is the animation set for you! Including animations:
walk
happy walk
run
fast run
jump x3
roll
skid stop
climb
swim
push
pull
wall hang
wall jump
edge hang
edge climb up
punch
jab
uppercut
block
sword swings x3
shooting pistol/machine gun/shotgun
gun reload
ladder climb
idle animation
tired idle animation
fall down
get up
and more!
This resource also includes 25+ different character skins and importantly, a fully customisable template skin to allow you to design and create as many of your own animated characters as you like which all use the animation set.
All Spine project files and artwork assets are included in this resource allowing you to also tweak animations and images as you see fit.
Extra features also include a playable demo which demonstrates how to use these animations in your own Unity projects, instructions, bonus platform game assets and promo artwork.
2D Animation Heroes’ assets were created in the Spine 2D animation package and run from the Spine Unity Runtime github project. Import this Runtime into your own project to use these animations. You will need a copy of Spine Essential or Professional to have permission to use the Spine Unity runtime in your game if you plan to release it.
WOW ! Absolutely wonderful !
Great idea, graphics and asset ! At last something with an infinity of characters…
I just have discovered your asset and I have tested the unity pacakge with examples from Github (before buying ?). I wanted to simply change the head of a character but it didn’t work.
Are sure it is so easy to use your template for our characters without using Spine ??? (In your video you are drawing in Photoshop !)
The Github example is set up in a different way to how we have set them up in 2D Anim Heroes. We’ve set up our Spine files so that assets/body parts can be simply edited in photoshop and implemented into your game without Spine. Rather than using an atlas for the template, we have kept each body part as a single PNG which can be drawn onto in Photoshop. We’ve included instructions on how to do this and you can always email us at info@sunandmoonstudios.co.uk if you need any further help.
We hope that helps, let us know if you have any further questions
Just to be clear… It is not legal to use the Spine Runtimes in your project if you do not own Spine… You are allowed to use the repo on an evaluation basis, but you cannot publish anything that uses Spine Runtimes without first purchasing at least Spine Essential as the runtimes themselves are part of the Spine product and a great deal of effort goes into maintaining them.
All the characters use the same skeleton and therefore have the same animations and weapons types available. The sword like the other weapons are part of the atlas for that character so you can customize the weapons for each character individually if you wished. We’ve also included all of the Spine files so you can swap assets and tweak animations in there too.
Yes that’s a good idea, we’ll look into creating a video showing some different combinations.
Should probably mention that prominently on your asset store page as well as this thread as the cost of legally using your asset as anything more than an evaluation is at minimum $110 if you do not already own Spine - I’d be willing to bet most non-spine folk probably don’t read that bit of fine print after reading this:
You have a good point Fenrisul. We’ve added an extra description saying that you will need to purchase a copy of Spine to legally use the Spine Unity runtime in your game. We’ve also submitted a new page to the asset store with this new information which should go live in five days or so.
@jmb950 , but Spine is really easy to learn… also you need Spine license to use the Spine Runtime… or you will have legal problems with the company Esoteric Software who develop the Spine Software and Spine Runtime for Unity…