hahahahaha that’s freaking awesome! ![]()
Any Idea what this Error is “NpShape::setFlag(s): triangle mesh and heightfield triggers are not supported!”?
I opened it in Unity 5 ran the demo and got that, why I ask seems to be a unity 5 error.
Glad you liked it ![]()
Yes that an unity5 error but really easy to solve. You only have to select the 2D jumpscare trigger and set its collider to convex. ![]()
Will solve that in the next release.
Thanks so much will do
You’re welcome! ^^
I’m also working on version 1.40 which will bring a new and more deep documentation, some bugfix and a couple of new feature.
Worked like a charm
Dumb question but I see the options to interact when you hover over the numb pad, and it gives you the interact option. How to you get it to trigger or select it. I tried mouse drags like the door which works well but when I drag left or right it does not let me do anything.
Working on a PC build
Glad it worked.
I don’t understood you question. Can you please send me an email with more detail?
footprint.sftw@gmail.com
sent
Nvm I figured it out but on the next update could you add the Keyboard Controls to the pdf?
Sure. The next update will have a far better documentation.
Cool thanks for the help
Great project, now that I understand the controls should be fun to start making something.
Been toying with this a bit and this is what I came up with for a control UI on the main menu using canvas, toggles on and off and looks pretty good with the kits provided button textures.
Really cool.
Glad too see that things are going well on your side.
Just want to let you know that the new doc is almost ready an will be probably submitted tomorrow together with a lot of bugfix and some new cool feature.
We’re also working on an amazing new update we will post some screen really soon ![]()
Look forward to it
We’re submitting version 1.40 which will bring a lot of bugfix and some minor feature.
- New Documentation
- 2DJumpscare is now a Quad (solved Unity5.x error)
- Save 2DJumpscare destroy when collided
- Added OnTrigger/OnCollision for ChangeLevel object
- Improved battery system Inspector
- New CatchEvent Object (this replace the old ToggleObject)
- FPH_PlayerRay script improvement
- Bugfix
We’re also working on the “The Forest” update which will be available around version 1.55/1.60 together with a simple life system and a first enemy. From version 1.40 to 1.55/1.60 we will release a lot of minor update which will bring a lot of improvement and new feature too.
will the update be on the asset store?
