ABOUT: HORROR FPS KIT is an advanced and easy-to-use horror game template with many features essential to creating your own horror game, including gameplay features seen in AAA horror games of the last decade. It contains a lot of ready-to-use assets, just drag and drop them into a scene.
FEATURES: PLAYER FUNCTIONS
Player Controller (Walk, Run, Jump, Crouch, Prone, Ladder Climbing)
Fully Animated Player Body (Movement)
Texture and Tag based Footsteps
Player Lean and Wall Detection
Weapons (Glock, Axe)
Zoom Effect
Item Switcher
SYSTEMS
Save/Load System (Player Data, Scene Data, Inventory, Encryption)
Cross-Platform Input (PC, PS4, XONE)
Advanced Menu System (Cross-Platform Support)
Inventory System (Add, Remove, Move, Use, Drop, Examine, Store, Shortcuts)
Objectives System (Add, Complete, Complete and Add, Events)
Cutscenes System (Queue)
Examination System (Rotate, Double Examine, Papers)
Drag Rigidbody System (Rotate, Zoom, Throw)
Interact Manager (Pickup, Messages)
Floating Icons System
OBJECT PICKUPS
Custom Objects Pickup
Light Items (Flashlight, Hinge Lantern, Candle)
Backpack Inventory Expand Pickup
DYNAMIC FUNCTIONS
Door, Drawer, Lever, Valve, Movable Interact
Types (Mouse, Animation, Locked, Jammed)
More Objects (Keypad Lock, Keycard Lock, Padlock)
MORE FUNCTIONS
Rebindable Keyboard Controls at Runtime
Zombie AI (Sleep, Wander, Scream, Agony, Hunger, Attack, Attract, Footsteps)
A beautiful asset! Tell me, when should we wait for the saving system? And more - whether there will be an opportunity to save a scene, that is all subjects which on it are? For example, on the table there will be food, and after we take it and save game, it will not appear (it will be preserved in our inventory)
He’s probably dealing with some business in his life so progress has been slow, though I believe he has made progress on it. Hopefully we’ll see a new update by next month.
Yea, probably… I got it working anyways =) somehow everytime I make a new scene and add the player, the dynamic/physics settings change, so I have to re-import them… and then it works again… strange tough, I would like to know the cause… The sceneloader is nicely made when you dont need to access a script when adding a new scene, its just right there in the inspector, lol it took me hours to figure it out … @Emerald_Eel_Entertainment have you used this asset much?
I’ve used this asset a few times for testing; it’s a bit finicky when trying to set up the character controller and I have to consult the documentation. I hope nested prefabs become implemented soon.
The reason updating has been taking so long is probably because of an asset assessment I did a few months ago; the developer’s been listening to feedback and taking his time to ensure the best quality for this asset. It’ll be well worth the wait.
Experiencing a problem when I open the Showcase scene. When I hit play the inventory menu is open and I don’t know how to close it. Other keys like the pause key don’t work.
EDIT: Loading the main menu then loading the showcase scene from the main menu works but it makes editing and testing the fps controller more of a hassle.
It sounds like it is not finding the game config file, or something in your project settings got overwritten from another asset? I’ve not experienced this, so I can’t offer more help.
Theres no more info to provide. Thats it. He fell thrue, the end… But I fixed it right away after I posted this. The issue was that everytime I make new scene the gravity/physics/dynamics setting was tempered with. So I had to import those settings again every time a new scene was created. So I hope that bug is fixed in this update.
Alright, so I have a question that might seem stupid, but it’s driving me nuts.
I want to set the Y rotation of the FPS player before the game starts and have it stay there when when the game starts. Right now, if I set the rotation, it zeros out as soon as the scene fires up. I’ve tried most everything I can think of and going through the code I can’t seem to find out where it is overriding this.
I want to choose the direction the character is facing when the scene starts. Any ideas?
Hello guys, sorry for my long time inactivity on unity forum, now i’ve updated post to match latest version of my Horror FPS KIT. New version 1.41 contains a lot of improvements and new features like stable Save/Load System or new Inventory style with drop option. You can visit my website https://twgamesdev.com/pages/hfps.html and download a demo of latest version. Best regards, ThunderWire Games.