Asset Store - Demos - Discord - Roadmap - Documentation - Video Tutorials
The first add-on for this framework is already in the store (link)!
Universal Shooter Kit is designed for creating shooter games of any complexity. With the universal character and camera, you can make first-person, third-person, and top-down games - switch between views right during the game or use separately!
The universal systems – weapons, enemies, characters, cameras, etc. – enable you to add new components to your game in just a few steps. This asset is specially designed in such a way that interaction with it is as simple as possible, thereby significantly reducing the time you need to develop your games.
For example, you can create a character with weapons or an enemy in less than one minute:
As well as you can easily adjust positions and rotations of the character’s hands using IK:
Generally, this kit has everything you need to create a shooter game. It also contains a game-ready multiplayer, supports most of the current platforms (Android, iOS, macOS, Windows, Web), and comes with gamepad support. To learn more, see the feature list below, play the demos, and watch our videos.
Because of its usability, anyone with any level of knowledge in Unity and programming can work with it. The detailed documentation and video tutorials help you to explore all the elements quickly.
If you have any questions or you’re faced with a problem when developing your project, please don’t hesitate to contact us via e-mail: gercstudio@gmail.com.
Main Features:
Universal Character and Camera controllers
You can use any humanoid model with this controller. Also, perfect Root Motion animations will be used with all characters and all states.
The Camera Controller has TP, FP, and TD views - use all of them or only one, the choice is yours. Also, there are a few modes in Top-down view.
Universal weapon system
It contains many weapons types with various attacks (you can use several of them in one weapon); melee system with unarmed mode; varied grenade effects (like flash, smoke, fire, etc). Also, there is the reloading system, adjusting positions with IK, aiming (with different scope types), pick up / drop systems, and much more.
- Missile attacks
- Physics shooting
- Flamethrower attacks
- Miniguns
- Melee system (with unarmed mode)
- Grenade launchers
- Aim system
There is the ability to adjust an aiming position manually, use different scope types, set aiming speed, and many other parameters.
- Grenades with various effects (smoke, flash, explosion, fire)
Objects detection
A character can reacts to walls / objects and removes the hands.
A few characters
in a single-player game. Switch between them during the game.
Inventory system
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It contains a weapon wheel, slots for first aid kits, and ammo. Sort and group weapons as you need (by type, for example). Besides, it is very easy to customize UI.
Pick-up/drop systems
You can pick up (2 types - with Collider or Raycast) and throw away weapons, use first aid kits and ammunition.
Full body IK
As mentioned earlier, there is the ability to adjust positions and rotations of hands, elbows, and fingers for each weapon and each character. And also, feet react to obstacles.
Advanced AI System
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Works with Humanoid & Generic avatar types.
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Various attacks - fire, missiles, bullets, melee.
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During the attack, enemies can use covers.
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Opponents can act together.
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Waypoints movement and Observer behavior.
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Different detection types - vision (central and peripheral), hearing, close range.
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Warning & Attack states - before attacking, opponents will first look for the player.
Creation tools
Transform your model to game ready character, weapon or enemy in less than a minute (it’s really easy, just see the tutorials ;)).
Built-in integrations with other assets
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- EmeraldAI
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Edy’s Vehicle Physics
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Realistic Car Controller
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NWH Vehicle Physics 2
Photon Multiplayer which includes:
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Full synchronization of all systems - everything from the single-player mode will work in the network (from AI to pick-up items)
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Full Game Logic - contains many useful features: lobbies, game rooms, character selection, match statistics, co-op and deathmatch modes, AI enemies.
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Simple using - you don’t need to create anything extra, use single-player characters, weapons, and AI opponents in the multiplayer (all components will be added automatically).
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Custom matches - there is the ability to search/create game rooms with various parameters (including private ones with passwords).
Mobile Control
Absolutely everything from the main version works on mobile devices (including multiplayer), just build your game and it’ll work! Also, you can easily test your project in the editor (set one checkbox and all UI buttons will be displayed).
As well as many other great features:
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A few animated weapons models from the amazing kits: Low Poly Weapons VOL.2 and SimpliCity Weapons & Explosives.
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Surfaces system with various hits effects and step sounds.
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Custom input manager: supports gamepads, mobile input, and keyboard/mouse.
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Flexible UI system. Adjust the entire game UI (including multiplayer mode) in one place.
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Hit Zones for characters and enemies (work in all modes, including multiplayer).
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Audio system with many sounds (shooting, reloading, attacks, steps sounds, enemies audios, etc.)
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Pack of enemy models (different types of robots, zombies and humans).