[Released] Adventure/Horror Complete Kit + Manor [New LogHouse]

Was gonna say if you add a donate button lol and add it will love ya for ever. :stuck_out_tongue:

Sorry but I don’t understood what you mean with “donate button.”
You are asking to add a donate button to the kit to allow users to raise fund from their game?
If yes, I will take a look at this and will let you know asap.

no a donate button for you to add features lol

Oh xD understood.
I will probably do that when FPH’s site will be online.

The loghouse’s interior are coming out pretty well, I will be able to post a screen really soon.
I’m also working on uSequencer integration (will be available in version 1.46, probably the next week).

With version 1.46 or 1.47 I will drop Unity 4.3 support.
FPH will only support Unity 4.6+ and Unity 5.0.1+.
Why? A lot of users asked for official UnityUI support and this will be only possible by upgrading the package to Unity 4.6
I really hope to make this update available the next week together with uSequencer integration.

Hello, i don’t know too much to script so i have problem with this error when i use numpad ingame

UnassignedReferenceException: The variable ingameCamera of FPH_NumPad_Interactor has not been assigned.
You probably need to assign the ingameCamera variable of the FPH_NumPad_Interactor script in the inspector.

Hi, that really easy to solve (you can find a fix to this problem in the doc too) you will only have to select the numpad interactor and assign FPSCamera (playerCamera or whatever is the name of player’s camera) to ingameCamera ;).
You contact me by email ( footprint.sftw@gmail.com ) in case you need more help.

thanx :slight_smile: can u add AI enemy to this project please? it would be awesome!

That’s absolutely on our roadmap, we completed the enemy model, and we will release the AI together with/after “The Forest” update.
There are a couple of important things that needs to be done before like complete mobile support, life system and strain system after that we will release our AI :wink:

Very nice of you :slight_smile: good luck i hope it will look awesome :slight_smile:

Is there an ETA for the forest update?
Also, when will the documentation be updated?

Love this asset, by the way. Good work. It’s taken me quite a bit of poking around to integrate it with my current project, but that is due to my own n00b-ness. It really looks cool! Really like the security cams.

The Forest update will be released this month, it will be released before AI update and will come together with life system and a lot of other cool “survival” feature :wink:

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Really happy to tell you that FPH is now completely compatible with UnityUI.
I’ve also added a simple pause screen/system.
Next thing left to do is uSequencer integration :wink:
I will probably submit this minor update the next week.

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Version 1.46 is ready and will be submitted on monday, remember that FPH will only support Unity 4.6.1+ :wink:
The forest update is almost ready, will share some new screen tomorrow morning :wink:

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All the updates look great and sound great keep up the good work.

Thank you so much :wink:

Version 1.46 has been submitted.
Here’s what’s new

  • UnityUI is now officially supported
  • uSequencer Integration
  • Pause system
  • Lightswitch
  • Updated documentation
  • Dropped support for Unity pre 4.6.1
  • Fixed newline bug for inspector
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I know you guys are gonna come out with an AI update that will work nicely but I finally got a simple AI working my self.
I cant wait to see what you do to make it even better.

Really cool! Well done!