Asset Store Page | Trailer | Documentation | Tutorial
Behavior Tools For Unity makes it easier than ever to visually author and run NPC AI behaviors, whether that’s friendly NPC wandering a field, enemy Soliders patrolling a tightly packed city, an intense boss fights, or any other classical AI systems.
It is built on top of Unity’s own free Behavior Graph authoring tool (the Behavior package in the Unity Registry) but with an additional 200 low level ready to use actions which you can combine to make anything from the simplest to most complex behaviors , 15 conditions to alter the flow of your trees, and 9 gizmos that automatically sync with variables in your agent’s blackboard.
It features full support for:
- Both 2D and 3D games
- 200 Actions ranging from simple math calculations and random generation to complex navigation and object detection
- 15 Conditions allowing you to check for input, random chance, and more.
- 9 Different gizmos that can automatically sync with your agent’s variables so you can always see exactly what your NPCs are thinking
- 3 Demo scenes showing some of the basics of creating Behavior Graphs (though much more complex logic is just as possible out of the box)
Seamlessly Integrates With Other Asset Store Tools:
So if you think having more options to visually design NPC behaviors would be useful for your games I’d love if you check it out!
50% New Release Discount Until June 16th, 2026!
