After a long time of continuous development on our [Third Person Templates ] we created a new template but this time AI is the focus. We already have a pretty cool AI in the Melee Combat Template but that was just a bonus so you can have a target to throw a few punches, but this one is a whole new thing.
Design from scratch with the goal to be customizable and expandable, this AI works with an FSM Node Editor that allows the creation of new behaviors easier with our built-in Actions & Decisions, advanced scripting knowledge is not necessary to create unique behaviors. It’s not a traditional Behavior Tree neither a Scriptable Object concept but a new approach that combine some features from both.
It was designed with Third Person Templates in mind and it works great with, but it also works without the templates so you can use it in your FPS or VR project.
Try the Demo: [DOWNLOAD]
Beta is now Available:
[vStore: Purchase now!]
AssetStore: [Purchase Now!]
Shooter Users (vStore): Check your email, we send instructions on how to grab your free copy of the AI Template but hurry up, the offer ends on August 1, it’s plenty of time but make sure to grab it before it’s too late!
Shooter Users (AssetStore) We’re trying to contact the AssetStore support to see if we can create a free upgrade option for customers who bought before the release.
- Advanced Waypoint System
- Flee Behavior looking at the damage sender
- Hitbox Melee Combat System
- Ragdoll System
- Shooter Combat
- Create States like Suspicious and go investigate
Advanced FSM Node Editor that works with Actions & Decisions
Real-time FSM State Debugger
Visual FOV Debug






