Hmm, I would respectfully disagree on some of your points. I sense I may have made you defensive with my (intended to be) objective critical observations, so apologies if it seemed I was knocking your asset (Iām not, I think itās outstanding overall).
However, I didnāt appreciate some of your implications either. I for one certainly donāt intend to switch out characters from your asset and āship a mediocre gameā with it, and āhurt my businessā by doing so. Why would you say such a thing to a potential customer who was simply trying to give helpful criticisms while considering purchasing it?
My strength is more in stories and storytelling, so I donāt want to worry too much about building a combat system from scratch. Itāll save me tons of time (and headaches and debugging) to simply buy your asset. I buy assets so someone else does critical work for me, work that I am unqualified to do, or lack the time to do. I doubt I could make a system as good as yours from scratch, no matter how much time I took.
But it would save me EVEN MORE time if the player canāt ācheatā by mashing light attacks right out-of-the-box. If you left that feature in there on purpose to keep customers from simply āswitching characters and shipping a gameā thatās like selling people cars with flat tires so they canāt speed and get a ticket.
I already gave a couple suggestions on how to put in a fix (suggestions I would have to implement myself if you donāt). I wasnāt commenting on the overall game balance, which I think works really well out-of-the-box, just on a simple isolated aspect of gameplay that can be exploited (and WILL be exploited because thatās human nature).
Any game I make with your asset will consist of backstory, objectives, career paths, skill progressions, final boss levels, storylines, user interface, and the final spit and polish ā things that are not included in your asset. That will be the core of my game, and the thing that will actually take the most time.
Anyway, Iām not trying to be combative with you. But I buy tons of assets so I am always surprised when asset makers are somewhat reluctant to take suggestions on improving their product. You are not my computer science teacher and I donāt need you to āexpectā work or anything else out of me.
I donāt know if anyone reading this has ever used the Dialogue System for Unity asset, but I think that guy should be the standard bearer for customer service.
So once again, my whole point is:
TL;DR
āIt would be nice to not be able to defeat the default AI by repeating mashing light attack buttons.ā
Thatās it. Itās up to you to implement this change or not in the default package.
Anyway, Iām trying to be helpful with critical suggestions and not say your asset sucks. You should see some of my criticisms of, say, the RAIN Warfighter AI asset, or better yet, my last few posts blasting Shooter AI (with a completely non-defensive response from the asset maker).
Good luck with your asset and Iāll be watching it for further developments. I really like the whole package but the bundle together is a tad bit out of my price range at this point.