[RELEASED] Moba Storm Multiplayer Asset (MULTIPLAYER ARENA FRAMEWORK)

Requires Unity 5.1.0 or higher.

Official Website

Documentation

GAME FEATURES

Complete fun working MOBA game where you can choose a character to fight against the enemy team on three different lanes, where neutral monsters spawn and towers defend the "big base tower”. Every time you kill a minion or a player you gain points, which allow you to level up your character with more health and more damage. The game ends when a team destroys the big base tower!!!

• Experience split between the killers

• Gold when you kill an enemy

• Teleport to base

• Standard MOBA keys QWER

• Abilities can slow enemies, stun, dot, hot, teleport… you can even write your custom scripts to customize abilities.

SPECS

• Menu animations with different behaviors

• Login system and registration, integrated with PHP and MySQL

• Lobby, general chat

• Server list where you can see the actual players and their names

• Char selection window with portraits and sounds for each character

• Client - lobby system - master server and node implementation

• Server creation, launching multiple standalone apps for each match (Multiple server instances used in many games) using ulink, ulobby, uzone

• Enemy ia, waypoints integration, using unity navmesh.

• 2 custom characters with animations and custom spells

• You can create new characters, new enemies with just a few lines of code, even you can fully customize your spells and attacks creating your custom scripts, you want a spell that stun a player? And deal dot at the same time? Or maybe a spell that teleports you and deals aoe dmg??? You can do it easily with a few lines of code there is no limits!!!

• THIS IS NOT A USER INTERFACE CREATION ASSET…. IT´S A COMPLETE GAME THAT REQUIRES MID TO ADVANCE KNOWLEDGE OF UNITY AND C# TO WORK WITH.

• I´M WORKING FULL TIME ON THIS PROJECT SO THERE WILL BE A CONSTANT UPDATE RELEASES!!

Trial Version of uLink Network is included in this package.


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looks pretty good, I will give it a try!

Thank you

Yeah, that’s what i was looking for!!! i have a question, you can launch unity standalone servers with this asset?

Hello thank you, yes you can launch multiple server apps, you only need a windows machine to run the uzone master and node. Im recording a video this week showing that feature.

New Version v2.0 is out! with new features, new characters and new world map.
Check the new videos!

Will you update that server can run headless on linux?

Is there a guide for swapping the Networking from uLink to Photon or even Unet?

Hello, you can use another network library, but right know there is no guide. We also have plans to move to photon network in the future.

Hi everyone,

I have a simple question, because i found no way to fix this.
I created a HUD game object, which i instantiate on a custom script (attached to the player) at the beginning of the game.
But, i want it to be instantiated only for this client. The problem is that all the players can see it.

How to fix this?
Thank you.

Hello! If

if you want to instantiate any hud elements for the players, you need to use if (networkView.isOwner) that will return true only in the owner instance (current player view). I recommend you to instantiate those elements in the PlayerControllerRTS.cs

Thank you for your answer.

I have two other questions :

  • 1 : If you want to change the IP where the player plays, you have to change the value of the IP’s on the client and server game object or just on server game object ?

  • 2 : The cdr for the basics dont work, can you give a help to make it work correctly?

Thx.

Hello, documentation is still not updated. No update of software yet. :frowning:

Hello we just update the documentation. Please check it out. We are going to add more documentation, please stay in touch.
http://www.jmgdigital.com/documentation.pdf

It is the thing which the asset was purchased.
php folder seems not been shipped.
Could you the following php data?
login.php
register.php
Nice to meet you.

Hello i’ve got an error:

Assets/Scripts/ZoneScripts/uZoneClientGUI.cs(24,29): error CS0246: The type or namespace name `GameInstance’ could not be found. Are you missing a using directive or an assembly reference?

Assets/Scripts/ZoneScripts/uZoneClientGUI.cs(259,53): error CS0246: The type or namespace name `GameInstance’ could not be found. Are you missing a using directive or an assembly reference?

Assets/Scripts/ZoneScripts/uZoneClientGUI.cs(272,63): error CS0246: The type or namespace name `GameInstance’ could not be found. Are you missing a using directive or an assembly reference?

Assets/Scripts/ZoneScripts/uZoneClientGUI.cs(284,43): error CS0246: The type or namespace name `ErrorCode’ could not be found. Are you missing a using directive or an assembly reference?

What that means for really what is missing here

We are happy to announce that we are working on a new complete Photon Version of Moba Storm Asset.
Available on March 2016.
FeatureList will be up soon at www.jmgdigital.com

hi there, will there be any new update for the ulink version any time soon?
last update was Nov 18.

thanks

also, why photon cloud?
why turning from authoritative server method (ulink) to non authoritative (photon cloud) prone to hacks and cheats?
will be a disaster if all is controlled client side.