Note:
→ This is an extension for ‘Playmaker’.
→ You are required to have Playmaker Asset in order for this package to work.
→ You can get Playmaker from here
Description:
ugs - VR (Virtual Reality) for Playmaker is a collection of Actions for Unity VR.
Features:
Upto 14 Actions for VR
The list of actions that you get for this package.
Actions List:
Enable Show Device View
Get Family
Get Is Enabled
Get Local Position
Get Local Rotation
Get Model
Get Render Scale
Get VR Device Type
Is Present
Is Show Device View Enabled
Recenter
Set Is Enabled
Set Render Scale
Set VR Device Type
VR (Virtual Reality) Actions for Playmaker is $1.99 only
Use the above actions as usual like other actions you’d normally use.
Hi @uprashanth_1 - Congratulations on the release of your VR actions! I tried to PM you but you don’t seem to have that enabled… Can you PM me? Thanks!
I have quickly tested these actions with my dk2 and Unity 5.2.0f3, working just fine so far.
Anyway, I have a some questions / comments:
what is the difference between “is present” and “get is enabled”? In the end both actions report the same, if it is disabled it is not present, if it is enabled it is present?
what would you do you if the user switches the oculus dk2 on and off again? “Is present” and “get is enabled” show no reaction when switching dk2 on and off? How could I reactivate the dk2 after swiched off and on?
you could attach your fsm with colored actions to your asset, this would save some time and give your users a good start