
Asset Store Link
Documentation
WebGL Example
Networked Example (Standalone Player)
Website
Description
PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick!
Features
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UNET networking support via ClientScene.RegisterSpawnHandler (Coming Soon!)
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Easy to use inspector with object previews
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Handles different objects in a single pool manager
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Random weighted chance spawning system
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UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
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A scene with a very basic example of how to use this system
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A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
